Selasa, 12 Maret 2013

[V174.Ebook] PDF Ebook OpenGL ES 2.0 Programming Guide, by Aaftab Munshi, Dan Ginsburg, Dave Shreiner

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OpenGL ES 2.0 Programming Guide, by Aaftab Munshi, Dan Ginsburg, Dave Shreiner

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.

In the OpenGL® ES 2.0 Programming Guide , three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. 

Coverage includes:

  • Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects
  • The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
  • Inputting geometry into the graphics pipeline, and assembling geometry into primitives
  • Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications
  • Using fragment shaders—including examples of multitexturing, fog, alpha test, and user clip planes
  • Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering
  • Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing
  • Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

  • Sales Rank: #392519 in Books
  • Published on: 2008-08-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.13" h x 1.01" w x 7.00" l, 1.68 pounds
  • Binding: Paperback
  • 480 pages

From the Back Cover
OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices--including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it--until now.
In the "OpenGL(R) ES 2.0 Programming Guide," three leading authorities on the Open GL ES 2.0 interface--including the specification's editor--provide start-to-finish guidance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.
Coverage includes:
Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objectsThe OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invarianceInputting geometry into the graphics pipeline, and assembling geometry into primitivesVertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applicationsUsing fragment shaders--including examples of multitexturing, fog, alpha test, and user clip planesFragment operations: scissor test, stencil test, depth test, multisampling, blending, and ditheringAdvanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturingReal-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

About the Author
Aaftab Munshi is the spec editor for the OpenGL ES 1.1 and 2.0 specifications. Now at Apple, he was formerly senior architect in ATI’s handheld group.

Dan Ginsburg is senior member of technical staff at AMD. At AMD and ATI, he has worked in a variety of roles, including the development of OpenGL drivers, the creation of desktop and handheld 3D demos, and the development of handheld GPU developer tools.

Dave Shreiner is one of the world’s foremost authorities on OpenGL. He is a systems architect at ARM, Inc., and the lead author of the official OpenGL® Programming Guide, Sixth Edition (Addison-Wesley, 2007) and series editor for the Addison-Wesley OpenGL Series.

Excerpt. © Reprinted by permission. All rights reserved.

OpenGL ES 2.0 is a software interface for rendering sophisticated 3D graphics on handheld and embedded devices. OpenGL ES 2.0 is the primary graphics library for handheld and embedded devices with programmable 3D hardware including cell phones, PDAs, consoles, appliances, vehicles, and avionics. With OpenGL ES 2.0, the full programmability of shaders has made its way onto small and portable devices. This book details the entire OpenGL ES 2.0 API and pipeline with detailed examples in order to provide a guide for developing a wide range of high-performance 3D applications for handheld devices.

Intended Audience

This book is intended for programmers interested in learning OpenGL ES 2.0. We expect the reader to have a solid grounding in computer graphics. We will explain many of the relevant graphics concepts as they relate to various parts of OpenGL ES 2.0, but we do expect the reader to understand basic 3D concepts. The code examples in the book are all written in C. We assume that the reader is familiar with C or C++ and will only be covering language topics where they are relevant to OpenGL ES 2.0.

This book covers the entire OpenGL ES 2.0 API along with all Khronosratified extensions. The reader will learn about setting up and programming every aspect of the graphics pipeline. The book details how to write vertex and fragment shaders and how to implement advanced rendering techniquessuch as per-pixel lighting and particle systems. In addition, the book provides performance tips and tricks for efficient use of the API and hardware. After finishing the book, the reader will be ready to write OpenGL ES 2.0 applications that fully harness the programmable power of embedded graphics hardware.

Organization of the Book

This book is organized to cover the API in a sequential fashion, building up your knowledge of OpenGL ES 2.0 as we go.

Chapter 1--Introduction to OpenGL ES 2.0

This chapter gives an introduction to OpenGL ES, followed by an overview of the OpenGL ES 2.0 graphics pipeline. We discuss the philosophies and constraints that went into the design of OpenGL ES 2.0. Finally, the chapter covers some general conventions and types used in OpenGL ES 2.0.

Chapter 2--Hello Triangle: An OpenGL ES 2.0 Example

This chapter walks through a simple OpenGL ES 2.0 example program that draws a triangle. Our purpose here is to show what an OpenGL ES 2.0 program looks like, introduce the reader to some API concepts, and describe how to build and run an example OpenGL ES 2.0 program.

Chapter 3--An Introduction to EGL

This chapter presents EGL, the API for creating surfaces and rendering contexts for OpenGL ES 2.0. We describe how to communicate with the native windowing system, choose a configuration, and create EGL rendering contexts and surfaces. We teach you enough EGL so that you can do everything you will need to do to get up and rendering with OpenGL ES 2.0.

Chapter 4--Shaders and Programs

Shader objects and program objects form the most fundamental objects in OpenGL ES 2.0. In this chapter, we describe how to create a shader object, compile a shader, and check for compile errors. The chapter also covers how to create a program object, attach shader objects to it, and link a final program object. We discuss how to query the program object for information and how to load uniforms. In addition, you will learn about the difference between source and binary shaders and how to use each.

Chapter 5--OpenGL ES Shading Language

This chapter covers the shading language basics needed for writing shaders. The shading language basics described are variables and types, constructors, structures, arrays, attributes, uniforms, and varyings. This chapter also describes some more nuanced parts of the language such as precision qualifiers and invariance.

Chapter 6--Vertex Attributes, Vertex Arrays,and Buffer Objects

Starting with Chapter 6 (and ending with Chapter 11), we begin our walk through the pipeline to teach you how to set up and program each part of the graphics pipeline. This journey begins by covering how geometry is input into the graphics pipeline by discussing vertex attributes, vertex arrays, and buffer objects.

Chapter 7--Primitive Assembly and Rasterization

After discussing how geometry is input into the pipeline in the previous chapter, we then cover how that geometry is assembled into primitives. All of the primitive types available in OpenGL ES 2.0, including point sprites, lines, triangles, triangle strips, and triangle fans, are covered. In addition, we describe how coordinate transformations are performed on vertices and introduce the rasterization stage of the OpenGL ES 2.0 pipeline.

Chapter 8--Vertex Shaders

The next portion of the pipeline that is covered is the vertex shader. This chapter gives an overview of how vertex shaders fit into the pipeline and the special variables available to vertex shaders in the OpenGL ES Shading Language. Several examples of vertex shaders, including computation of per-vertex lighting and skinning, are covered. We also give examples of how the OpenGL ES 1.0 (and 1.1) fixed-function pipeline can be implemented using vertex shaders.

Chapter 9--Texturing

This chapter begins the introduction to the fragment shader by describing all of the texturing functionality available in OpenGL ES 2.0. This chapter covers all the details of how to create textures, how to load them with data, and how to render with them. The chapter details texture wrap modes, texture filtering, and mipmapping. In addition, you will learn about the various functions for compressed texture images as well as how to copy texture data from the color buffer. This chapter also covers the optional texture extensions that add support for 3D textures and depth textures.

Chapter 10--Fragment Shaders

Chapter 9 focused on how to use textures in a fragment shader. This chapter covers the rest of what you need to know to write fragment shaders. We give an overview of fragment shaders and all of the special built-in variables available to them. We show how to implement all of the fixed-functiontechniques that were available in OpenGL ES 1.1 using fragment shaders. Examples of multitexturing,

fog, alpha test, and user clip planes are all implemented in fragment shaders.Chapter 11--Fragment Operations

This chapter discusses the operations that can be applied either to the entire framebuffer, or to individual fragments after the execution of the fragment shader in the OpenGL ES 2.0 fragment pipeline. These operations include scissor test, stencil test, depth test, multi-sampling, blending, and dithering. This is the final phase in the OpenGL ES 2.0 graphics pipeline.

Chapter 12--Framebuffer Objects

This chapter discusses the use of framebuffer objects for rendering to offscreen surfaces. There are several uses of framebuffer objects, the most common of which is for rendering to a texture. This chapter provides a complete overview of the framebuffer object portion of the API. Understanding framebuffer objects is critical for implementing many advanced effects such as reflections, shadow maps, and post-processing.

Chapter 13--Advanced Programming with OpenGL ES 2.0

This is the capstone chapter, tying together many of the topics presented throughout the book. We have selected a sampling of advanced rendering techniques and show examples that demonstrate how to implement these features. This chapter includes rendering techniques such as per-pixel lighting using normal maps, environment mapping, particle systems, image post-processing, and projective texturing. This chapter attempts to show the reader how to tackle a variety of advanced rendering techniques.

Chapter 14--State Queries

There are a large number of state queries available in OpenGL ES 2.0. For just about everything you set, there is a corresponding way to get what the current value is. This chapter is provided as a reference for the various state queries available in OpenGL ES 2.0.

Chapter 15--OpenGL ES and EGL on Handheld Platforms

In the final chapter, we divert ourselves a bit from the details of the API to talk about programming with OpenGL ES 2.0 and EGL in the real world. There are a diverse set of handheld platforms in the market that pose some interesting issues and challenges when developing applications for OpenGL ES 2.0. We cover topics including an overview of handheld platforms, C++ portability issues, OpenKODE, and platform-specific shader binaries.

Appendix A--GL_HALF_FLOAT_OES

This appendix details the half-float format and provides a reference for how to convert from IEEE floating-point values into half-float (and back).

Appendix B--Built-In Functions

This appendix provides a reference for all of the built-in functions available in the OpenGL ES Shading Language.

Appendix C--Shading Language Grammar

This appendix provides a reference for OpenGL ES Shading Language grammar.

Appendix D--ES Framework API

This appendix provides a reference for the utility framework we developed for the book and describes what each function does.

Examples Code and Shaders

This book is filled with example programs and shaders. You can download the examples from the book Web site at www.opengles-book.com. The examples are all targeted to run on Microsoft Windows XP or Vista with a desktop GPU supporting OpenGL 2.0. The example programs are provided in source code form with Microsoft Visual Studio 2005 project solutions. The examples build and run on the AMD OpenGL ES 2.0 Emulator. Several of the advanced shader examples in the book are implemented in RenderMonkey, a shader development tool from AMD. The book Web site provides links on where to download any of the required tools. The OpenGL ES 2.0 Emulator and RenderMonkey are both freely available tools. For readers who do not own Visual Studio, you can use the free Microsoft Visual Studio 2008 Express Edition available for download at www.microsoft.com/express/.

Errata

If you find something in the book which you believe is in error, please send us a note at errors@opengles-book.com. The list of errata for the book can be found on the book Web site at www.opengles-book.com.

Most helpful customer reviews

42 of 42 people found the following review helpful.
First book to properly explain how modern OpenGL works
By Zenja Solaja
This is probably the first modern OpenGL book which stays away from the fixed function pipeline. With OpenGL ES 2.0, the Khronos group removed all legacy / deprecated functionality from regular OpenGL. These modifications proved to be so well thought out, that the core OpenGL profile has adopted the very same modifications, and today (excluding geometry shaders), core OpenGL 4.1 matches OpenGL ES 2.0. However, there are no decent books out there which explain how and more importantly why things work they way they do. This book is a true exception, it explains all the nitty gritty details, and explains them quite well.

This book is not recommended for people new to 3D graphics programming. It is not a tutorial. However, I have yet to find a book which actually explains the hardware restrictions (eg. number of attributes you can pass into a shader), and why the API was created to match the hardware. This book actually explains how modern hardware works, and how to use GLSL programs to utilise the new functionality. If you're moving away from the fixed function OpenGL pipeline towards the core profile (and OpenGL ES 2.0), then there is no other book you need to explain how and why to get things done using the new API.

At this point in time, there is only one other OpenGL book which covers modern OpenGL (SuperBible 5th edition), but those authors focus too much on their own replacement toolkit and not OpenGL itself. What a disaster for a book claiming to teach how OpenGL works.

My recommendation: if you're moving away from the fixed function pipeline, then this book will teach you how to do it, and why things work they way they do. If you've never done 3D programming in the past, then this book will be completely over your head. It's one of the most valuable technical books I've purchased in the last decade.

28 of 29 people found the following review helpful.
Not for Beginners
By Amazon Customer
It's a good introduction to OpenGL ES 2.0, but assumes the reader already has experience with desktop OpenGL or a with similar 3D graphics API. Don't buy this book if you don't already have such experience, or you will be completely lost.

12 of 12 people found the following review helpful.
Great Content, but Kindle Formatting is Poor
By Amazon Customer
I'm really enjoying reading this book. It uses precise language without being impenetrably dense. The book works up to illustrating an OpenGL ES 1.0-style fixed-function pipeline in OpenGL ES 2.0 shaders. Unfortunately, all of the code samples are set in a proportional font in the Kindle version. Every so often there are horizontal lines through the code samples. The code is still readable. The rest of the content is OK, although subtle when rendered as gray-on-gray.

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Jumat, 08 Maret 2013

[P428.Ebook] Download Contact Juggling, by James Ernest

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Contact Juggling is an unusual and beautiful juggling technique. It involves rolling one or more balls on the hands, arms, and body. It combines the visual grace of dance with the technical demands of juggling. It is a joy to watch and a satisfying challenge to perform. This is James Ernest's original instruction book on contact juggling, first released in 1990, and now in its third edition. It contains instructions for all the basic moves, including hand rolls, isolations, multi-ball palm spinning, and more. It also contains updated sections describing a wealth of new and unusual contact juggling tricks. Juggler's World Magazine called Contact Juggling "one of the best-designed juggling instruction books available." The text and illustrations are clear and thorough. Grab your copy today!

  • Sales Rank: #388240 in Books
  • Brand: Brand: Ernest Graphics Press
  • Published on: 2011-02-06
  • Original language: English
  • Number of items: 1
  • Dimensions: 5.98" h x .25" w x 9.02" l, .36 pounds
  • Binding: Paperback
  • 104 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

7 of 7 people found the following review helpful.
Brilliant book on a mesmerising art
By E. M. Van Court
Like James Ernst, I got hooked on the idea of contact juggling before I knew there was a name for it, and by the same movie, Labyrinth. Most of the book is about the basics and some more sophisticated contact juggling, but at the end, there is a basic tutorial on traditional juggling, plate spinning, Devil Sticks, and more.

The author walks you through the techniques with detailed instructions and text, and provides instructions so good that you really could learn from the book (with much perserverence).

This book and a three inch ball can start you down an absolutely habit-forming path to entertain others and yourself. Big fun!

E. M. Van Court

8 of 8 people found the following review helpful.
An Excellent comprehensive manual on contact juggling
By Gabes
Good diagrams clearly explained on a step by step level. From butterfly transfers, isolations, holds, rolls to multiballs tricks and loads more.

2 of 3 people found the following review helpful.
Easy read
By Ariadna Hoots
I bought this for my grandson along with the SIL-X Contact Ball Orange. He had always wanted the Fushigi Ball but after much research I went with these. Now I want him to give it back because it is quite fun and I actually want to learn. It takes practice and patience, so if you don't have these it might be best to pick out another activity.

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Senin, 04 Maret 2013

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Deathstroke Vol. 2: God Killer, by Tony S. Daniel

The world’s deadliest assassin faces the fight of his life.

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  • Sales Rank: #50532 in Books
  • Published on: 2016-03-01
  • Released on: 2016-03-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.15" h x .24" w x 6.63" l, .0 pounds
  • Binding: Paperback
  • 144 pages

Review
"If you picked up the book looking for action, then boy, does Daniel have you covered."--IGN

"We get a healthy heaping of gun-toting and sword-swinging action, a touch of passion and even a brief glimpse into Slade's moral compass and how he views himself."--Newsarama

About the Author
Tony S. Daniel decided to be a comics artist in the eighth grade, and he hasn't looked back since. After making his professional debut in 1993 on Comico's The Elementals, he has contributed to Marvel's X-Force and Image's Spawn: Bloodfeud as well as writing and illustrating his own titles Silke, The Tenth and F5, which led him to work in Hollywood. After being lured back into comics to work with writer Geoff Johns on Teen Titans, Daniel went on to draw The Flash before landing his dream job pencilling Batman. The Batcave is, he reports, surprisingly cozy.

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0 of 0 people found the following review helpful.
Must have for Slade fans!
By What a cool guy
Pretty good story. Slade vs Dianna was a fun matchup. Also watching Deathstroke kill something more powerful than a god was pretty badass.

0 of 0 people found the following review helpful.
Five Stars
By Joseph Anthony Hill
Was really happy receiving these comics. Just loved them

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Five Stars
By sean williams
Great book and fast service

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Rabu, 20 Februari 2013

[L811.Ebook] PDF Download Research Methods in Business Studies: A Practical Guide, by Kjell Gronhaug, Ivar Kristianslund Pervez N. Ghauri

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Research Methods in Business Studies: A Practical Guide, by Kjell Gronhaug, Ivar Kristianslund Pervez N. Ghauri

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Research Methods in Business Studies: A Practical Guide, by Kjell Gronhaug, Ivar Kristianslund Pervez N. Ghauri

  • Sales Rank: #6843292 in Books
  • Published on: 1994-01-28
  • Binding: Textbook Binding

Most helpful customer reviews

0 of 0 people found the following review helpful.
Adequate
By SANJEEV CHENNAGIRI
Good theory...not many examples....very basic....Professor prescribed this for class but used it only as a supplement text.

4 of 4 people found the following review helpful.
Perfect tool
By A Customer
It is a clear outlined book with all the features of methodology you need. The authors elaborate about each subject in an understandable way. It is a good guideline for writing (doctoral) thesis or other academic paper.
They focus mainly on qualitative research but also the quantitative part is touched upon. If you are stucked during your writing proces this book can help, it give explicite examples how to handle things.

0 of 0 people found the following review helpful.
Very good for undergraduate studies but very limited use for doctoral coursework
By John T
Despite references to graduate research usage, this is really an undergraduate-level introductory guide to business research methods.
While it is written with a clean layout and in a 'modern' style - good fresh illustrations of the major points, enough diagrams to break up the text, etc - it is just too superficial to be a core text for a doctoral research methods course.

For the steep price - currently $68 in paperback on Amazon - there are better choices available - e.g. the text by Saunders et al. http://www.amazon.com/Research-Methods-Business-Students-Saunders/dp/0273750755/ref=dp_ob_title_bk.

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Jumat, 08 Februari 2013

[C952.Ebook] Free Ebook Animal InfluenzaFrom Wiley-Blackwell

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Animal Influenza, Second Edition is a comprehensive text on animal influenza.  Organized by species, coverage includes avian, swine, equine and mammals, with each section including data on influenza viruses, the infection and disease they cause, and strategies used in control.

  • Covers the full range of topics within avian, swine, equine and mammalian influenzas in one comprehensive and authoritative text
  • Provides a summarization of peer-reviewed and empirical data on influenza viruses, the infection, and diseases they cause
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  • Leading experts are drawn together to provide an international and multi-disciplinary perspective
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  • Sales Rank: #1698438 in Books
  • Published on: 2016-12-19
  • Original language: English
  • Dimensions: 10.10" h x 1.20" w x 7.20" l, .84 pounds
  • Binding: Hardcover
  • 656 pages

From the Back Cover

Filling a unique niche, Animal Influenza, Second Edition is the only comprehensive text on animal influenza for veterinary medicine.  Organized by species, coverage includes avian, swine, equine, and miscellaneous mammalian species, with each section including empirical data on animal influenza viruses, the infection and disease they cause, and the strategies used in control.

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Key Features

  • Covers full range of topics within avian, swine, equine and mammalian influenzas in one comprehensive and authoritative text
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  • Discusses strategies used in control of the disease
  • Leading experts are drawn together to provide an international and multi-disciplinary perspective
  • Fuses latest developments in basic scientific research with practical guidance on management of the disease

About the Author
David E. Swayne, DVM, MSc, PhD, DACVP, DACPV, is Laboratory Director at the Southeast Poultry Research Laboratory within the U.S. Department of Agriculture's Agricultural Research Service, in Athens, Georgia. He is also the editor of Diseases of Poultry, 13th edition (Wiley, 2013) and Avian Influenza (Wiley, 2008).

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Sabtu, 02 Februari 2013

[E351.Ebook] PDF Ebook Holistic Midwifery: A Comprehensive Textbook for Midwives in Homebirth Practice, Vol. 1: Care During Pregnancy, by Anne Frye

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Holistic Midwifery: A Comprehensive Textbook for Midwives in Homebirth Practice, Vol. 1: Care During Pregnancy, by Anne Frye

This text is the first of three volumes (two of which have been published) covering all aspects of midwifery care during pregnancy and childbirth and of the mother and baby after birth.
This volume discusses care from conception until the onset of labor. Topics include basic female anatomy and physiology, midwifery practice issues, cultural considerations, hands-on skills, care through each trimester, problems that may occur in any trimester, and preexisting medical conditions.

  • Sales Rank: #363781 in Books
  • Published on: 2010-09-23
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 6.00" w x 2.00" l,
  • Binding: Paperback
  • 1184 pages

Review
All of use have had the experience of having a back-up physician reply to a question with, what does Williams' say? Now, we can all ask, what does Frye say? Anne Frye has gifted us with an absolutely priceless MIDWIFERY text. Anne is uniquely qualified to write such a book. I don't know a more conscientious researcher or educator. This work will have a profound effect on midwifery . . . and obstetrics . . . and obstetric nursing. The midwifery community has waited a long time for a definitive textbook, but Frye's cyclopedic Holistic Midwifery text was worth waiting for! It (along with Anne's other books), is now a primary, required textbook for The Apprentice Academics Midwifery Home Study Course. --Carla Hartley, Director, Ancient Art Midwifery Institute

As an experienced nurse-midwife and educator, I am delighted to find a text that covers such an extensive range of material in such a straightforward way. Holistic Midwifery articulates the biophysical and clinical details needed by aspiring midwives in their scramble for skills, covers a broad range of holistic and alternative health care modalities, and provides the educator with a wonderful teaching resource. The information is both sensible and well researched. It has enlightened me on issues I thought I understood, clarified issues that were hazy, and caused me to question beliefs and methods I had felt to be true. This text will be an excellent resource for the beginning midwife, advanced practitioner, and educator. --Polly Malby, CNM, Retired Professor, Oregon Health Sci. University

In presenting a midwifery standard of care that is valid in its own right, Holistic Midwifery makes an invaluable contribution to the world, to birthing women, and to the health care community. . . . It documents that midwives, educated through a variety of routes, can and do offer excellent, skilled, and knowledgeable care; a quality of care so high, in fact, that it constitutes a challenge to technomedical practitioners to see if they can match the standards set by independent midwives. --Robbie Davis Floyd, PhD anthropology, from her Forward

In presenting a midwifery standard of care that is valid in its own right, Holistic Midwifery makes an invaluable contribution to the world, to birthing women, and to the health care community. . . . It documents that midwives, educated through a variety of routes, can and do offer excellent, skilled, and knowledgeable care; a quality of care so high, in fact, that it constitutes a challenge to technomedical practitioners to see if they can match the standards set by independent midwives. --Robbie Davis Floyd, PhD anthropology, from her Forward

All of use have had the experience of having a back-up physician reply to a question with, what does Williams' say? Now, we can all ask, what does Frye say? Anne Frye has gifted us with an absolutely priceless MIDWIFERY text. Anne is uniquely qualified to write such a book. I don't know a more conscientious researcher or educator. This work will have a profound effect on midwifery . . . and obstetrics . . . and obstetric nursing. The midwifery community has waited a long time for a definitive textbook, but Frye's cyclopedic Holistic Midwifery text was worth waiting for! It (along with Anne's other books), is now a primary, required textbook for The Apprentice Academics Midwifery Home Study Course. --Carla Hartley, Director, Ancient Art Midwifery Institute

About the Author
Anne Frye earned a BA in Holistic Midwifery in 1979. She has taught, written, and provided consultation services for midwives for the past 28 years. She has authored four textbooks written from the perspective of a midwife in homebirth practice. Her other titles include Understanding Diagnostic Tests in the Childbearing Year: A Holistic Approach, Holistic Midwifery: Vol. II: Care during Labor and Birth, and Healing Passage: A Midwife's Guide to the Care and Repair of the Tissues Involved in Birth (currently out of print and being revised).

Most helpful customer reviews

56 of 56 people found the following review helpful.
A review for those who aren't midwifes...
By Grass Tiger
This is a wonderful text. Unfortunately it is in a soft cover, unlike vol. 2 which is hard cover, but that aside, it is wonderful.

I am a first-time mom who is planning an unattended home birth. Because of various problems I've also ended up without prenatal care so this volume has proven invaluable to me!! It is clear and exhaustive. This volume has a lot of information directed exclusively for midwives (philosophy of midwivery, how to set up a practice, how to work with different kinds of women, initiating contact and establishing care, etc.), but there is plenty of information useful to "do-it-yourself" prenatal care. It covers what to do during a prenatal exam during each trimester, special circumstances, problems that can occur during pregnancy and information on conditions that might preexist pregnancy.

There is a good section that explains anatomy and physiology that you need to know and I found it easy for me, as a non-medical/non-scientific person, to understand. The index is very thorough.

If you are buying the second volume and aren't sure you should get this one I would recommend that you do get this one because the second volume says that you should review the anatomy and physiology covered in the first volume since it doesn't repeat it and the foundation is essential to understanding the information in the second volume. (If you have medical/midwivery training it may not be so necessary, but then you might appreciate the text for other reasons).

Overall I'd say that if you plan an unattended birth and want to be as informed and safe as possible it is very worthwhile to purchase this volume as well as the second volume and invaluable if you are doing your own prenatal care. If nothing else it can give guidance on when you need to seek a healthcare professional. If you have an attendant then it may only be useful to you if you like to know everything and are willing to pay this much. Otherwise I wouldn't recommend it to the non-midwife.

Oh, don't let the term "Holistic" throw you. It gives in-depth medical information as well as giving some alternative medicine information. My husband is a bio-chemist researcher and has worked as a nurse; he is very pleased with the scientific information in this volume and the next.

22 of 22 people found the following review helpful.
The best of the best
By Dr. Sarah J. Buckley
If I had to choose one book on pregnancy and birth from my bookshelf (a very hard pick!), this would be the one. Although not aimed at the general public, women planning a natural birth would find authoritative and invaluable information in this book. Midwife Anne Frye uses her own experience and midwifery wisdom as well as a thorough but critical look at the medical research in the subjects that she addresses. She brings, to my mind, the best of medical research with a holistic and gentle approach. I'm looking forward to Volume 2!

16 of 16 people found the following review helpful.
The best midwifery text available!
By Michelle Drew
I am a 2nd year, bachelor of Midwifey student in New Zealand. "Holistic Midwifery" along with Anne Fryes "Understanding Diagnostics" were required texts for our degree program. Both of these books together are priceless! I have read both from cover to cover (over several weeks in my summer holidays!)and am amazed with Anne's fabulous ability to cover issues thoroughly with depth and understanding that rivals any academic author. I was fortunate to speak to Anne personally on several occasions and was awed by her modesty and her obvious love of work. I imagine Anne sitting at her computer typing from morning to night, her 2nd and 3rd volumes which are yet to come so she can share her wealth of information with midwives, students, mothers, anybody with an interest in pregnacy and childbirth. Well done Anne, I wait with uncontained enthusiasm for volumes 2 and 3!

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Holistic Midwifery: A Comprehensive Textbook for Midwives in Homebirth Practice, Vol. 1: Care During Pregnancy, by Anne Frye PDF
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Jumat, 01 Februari 2013

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Flexible: Architecture that Responds to Change, by Robert Kronenburg

Flexible: Architecture that Responds to Change, by Robert Kronenburg



Flexible: Architecture that Responds to Change, by Robert Kronenburg

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Flexible: Architecture that Responds to Change, by Robert Kronenburg

Flexible architecture adapts to new uses, responds to change rather than stagnating, and is motive rather than static. Understanding how it has been conceived, designed, made, and used helps us understand its potential in solving current and future problems associated with technological, social, and economic change. This book explores the whole genre of fl exible architecture buildings that are intended to respond to evolving situations in their form, operation, or location. Crossing the boundaries between architecture, interior design, product design, and furniture design, this innovative book is the first to deal with the entire scope of the topic.

  • Sales Rank: #1633971 in Books
  • Brand: Brand: Laurence King Publishers
  • Published on: 2007-05-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.30" h x 1.20" w x 8.60" l, 2.89 pounds
  • Binding: Hardcover
  • 240 pages
Features
  • Used Book in Good Condition

About the Author
Robert Kronenburg is professor at the University of Liverpool. He has written a number of books, including Portable Architecture, Houses in Motion: The Genesis, History and Development of the Portable Building, and Spirit of the Machine: Technology as an Inspiration in Architectural Design.

Most helpful customer reviews

3 of 26 people found the following review helpful.
FUNDAMENTAL
By Mario De O. Fo
This book is fundamental for me because I'm PhD candidate and my thesis is about Flexible Spaces

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